class M99WAmmo extends KFAmmunition;

#EXEC OBJ LOAD FILE=KillingFloorHUD.utx

defaultproperties
{
     AmmoPickupAmount=5
     MaxAmmo=30
     InitialAmount=15
     PickupClass=Class'PerksSimHostOrg.M99WAmmoPickup'
     IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
     IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
     ItemName=".50 Cal Bullets"
}
